I understand that increasing the ID limit will cause an additional byte of data to be stored for each tile and that this would affect everyone. Ok, yeah, sorry, I understood that and guess I didn't convey myself correctly or am not fully understanding it from your viewpoint. We would have to increase tile ID type from one byte to two bytes, which would happen for everyone regardless of how many tile types has been loaded, and remove some optimizations which assume there won't ever be tile ID higher than 255.
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